Dead Space (PlayStation 3)

Dead Space (PlayStation 3)
by Electronic Arts

Dead Space (PlayStation 3)
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Product Summary

Brand: Electronic Arts
Audio: English (Unknown); English (Original Language)
Published: 2008-10
Release Date: 2008-10-14
Platform: PlayStation 3
Model: 15424
Publisher: Electronic Arts
Product features:
  • Dead Space for PlayStation 3 is sure to please any action, adventure gamer looking for a bloody battle against deadly aliens
  • Gameplay takes place on the USG Ishimura where the crew has been infected by an alien scourge
  • Neutralize the attacking enemies by shearing off limbs with powerful weapons
  • Telekinetic powers allow you to pick up objects (even the aliens own severed arms and legs) and hurl them at your advancing enemies
  • Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G gameplay
Accessories:

Video Game Reviews of Dead Space (PlayStation 3)

Customer Review: Atmospheric, creepy and...fun?
Summary: 5 Stars

Let's face it: October's a rather crowded month. Literally every single week has one top-tier title that's massively anticipated and will instantly become day one purchases for many. Call it the Summer Blockbuster Season in games, really and thankfully a game like Dead Space has generated quite a bit of excitement and won't become one of those forgotten Ico/Beyond Good and Evil-type gems that barely anyone played yet people who have sing its praises whenever they can. While it's not exactly original and there's incredibly small gripes about the gameplay, Dead Space has all the makings of a great experience and I'd recommend it to anyone...provided you're over 18.

Story: You play as Isaac Clarke (a little nod to Isaac Asimov and Arthur C. Clarke, writer of 2001)who is an engineer that gets called in to investigate the distress beacon activated by the USG Ishimura, a "planet cracker" ship that literally rips holes in planets and mines the chunks for minerals and ore. But upon arrival, Isaac and a couple of his shipmates crash onto the ship and have to investigate what happened. But instead of finding its crew, it seems to be infested with new residents: that of grotesque, mutated creatures.

Graphics: This game is different than say Heavenly Sword or Uncharted which had lush and colorful visuals. Dead Space is more about poor lighting, flickering light sources and shadows across the floor. That being said, the graphics are unbelievably impressive and the immersion into the environments is stellar thanks to how the ship is presented. Also notable is the gore which is decidedly ramped up and whether it's you being on the losing end or you besting your enemies, you're guaranteed to run into some gruesomeness.

Sound/Music: Anyone who knows anything about horror is that it's just as much about how it's presented than what and all that is thanks to sound. The sound here is unbelievably impressive with clanks, roars and screeches, the unexpected loud encounter and even faint whispering, the aural design here will definately be effective if you have a killer surround sound system. The voice acting is also quite good and while they're not exactly flashy roles, there's no breaking the atmosphere with awful line delivery or melodramatic bellowing.

Gameplay: Strangely, the PS3 version of Bioshock is being released a week after this game which is a creepy, atmospheric FPS. This is a creepy, atmospheric 3rd-person shooter similar to Resident Evil 4. But what helps the game is the completely intuitive and immediate feel in the controls. While the controlling is simple and seen before, it's the weapons and others where it becomes key since I found switching weapons in previous games slightly clunky. Basically pressing L1 makes you aim and your action depends on what button you pressed. Pressing Square activates your Stasis, a kind of slow-motion weapon for those fast enemies, or just managing the battlefield. X is Reload while Circle activates your Kinesis which works similarily to the Force Grab in Star Wars: The Force Unleashed (and not as awfully done either). R1 controls your firing while R2 is the weapon's secondary mode so your first weapon, Plasma Cutter cuts horizontally in default, pressing R2 changes it to vertically which is perfect for arm dismembering while the default is great for legs. You also have several other weaponry to use, all based on mining equipment so you have one gun which has saw blades, a flamethrower or a rapid-fire pulse rifle.

By the way, don't think you can rely on headshots galore in this game since that can make it worse. Instead, you have to essentially take your enemies apart to wipe them out. Blowing their legs off reduces them to a crawl while going for their arms robs them of anything to attack you with (and with Kinesis on the arms, they make for great impalement tools). That also gets a great use as well is the bigger variety in how you kill your enemies. For example, in addition to the arm-blade tactic, you can grab a flammable tank with Kinesis and launch them, creating a bomb or squishing them in doorways or getting them into gravity panels on the floor and launching them towards the ceiling with a nice, satisfying "squish" sound. While we're not talking about Bioshock-levels of variety, it's a great change of pace from just shoot-shoot-grenade-shoot in other games.

The other thing to mention is that in order to completely immerse you in the environment, EA didn't do a traditional HUD with your health bar, ammo and mini-map in the corners of the screen. Instead, everything is on your body with a vertebrae-like meter running up your spine that drops when you take damage to a half-circle for your Stasis meter, a pop-up for Air and a visible hologram for your ammo. It's a wonder that nobody seems to do this more. Word of caution: entering your inventory does not pause the game (that's what Start is for). So this effectively can leave you wide open for enemy attacks so best to wait till the coast is relatively clear. But having video logs and transmissions coming in front of Isaac and not a separate cutscene is great.

Oh, and speaking of air: on occasion you'll hit Zero-G environments where there's no air and you're able to jump to other parts of the room which lets you even stand on the walls, complete with shifted perspective. While it's disorientating and hard to tell what's exactly jumpable until you tried to jump, it quite works within the game and the near lack of sound really helps sell it. Plus let's face it: it's hard not to yell "woohoo!" like you're on a roller coaster every time you jump.

There's a couple parts in the game where I hit a proverbial wall and died a few times (it's reminiscent of "Star Wars" and even has a trophy named after one of Han Solo's lines), this isn't a difficult game so much as it's intense. Only brief times I can recall where I was more overwhelmed by enemies and didn't have a good strategy as opposed to Uncharted where enemies seem to have bullet-stopping skin or Call of Duty 4 where enemies seem to have better aim at 200 yards away than you do. While you can separate the game's experience into sizable chunks thanks to the clear chapter progression, the difficulty is so inviting that you just want to keep playing and not feel like Ninja Gaiden-levels of frustration and "finally for the 10th time!" shouts.

Is this worth a purchase? Well for me it is and I had such a blast with this game but for others, some might not get the big deal or they're too busy playing the other big games of the month to bother but I say definately do not pass this one up.

Description of Dead Space (PlayStation 3)

Dead Space from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens. Dead Space for PlayStation 3 begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repair


Deep Space pits Isaac Clarke against deadly aliens. View larger.


Zero-G game play allows you to walk on walls and the ceiling. View larger.


EA delivers an incredibly frightening experience with state-of-the-art graphics and effects. View larger.


Neutralize the attacking enemies with weapons and telekinetic powers. View larger.
the Ishimura's communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge. Clarke's repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.

Fight with Weapons and Telekinesis
The alien hordes are incredibly resilient. You'll have to find creative ways to neutralize the attacking enemies by shearing off limbs with powerful weapons. And when the ammo runs out you'll be thankful that you can use your telekinetic powers to pick up objects (even the aliens' own severed arms and legs) and hurl them at your advancing enemies.

Graphics, Effects, and Sound Increase the Horror
EA delivers an incredibly frightening experience with state-of-the-art graphics and effects, an audio system that will have you jumping out of your seat, and a truly horrific atmosphere that is permeated with death, mutilation, and despair. You'll have to be resilient to slash through the alien onslaught and stop this virulent scourge. As you explore the ship, the tragic story of the USG Ishimura will unfold in gory detail as you discover frantic logs from the hideously transformed crew in their final days.

True Zero-G Effects
You'll be able to take full advantage of zero gravity in Deep Space. Battling enemies and solving puzzles takes on new challenges and present ingenious opportunities with the Zero-G game play. You can use zero gravity to create your own path around obstacles by walking on walls and the ceiling. Leap across vast distances or change your perspective to gain a strategic advantage over your enemies.

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