Gran Turismo 5

Gran Turismo 5
by Sony Computer Entertainment

Gran Turismo 5
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Product Summary

Brand: Sony
Audio: English (Unknown); English (Manual); French (Manual)
Published: 2010-11
Release Date: 2010-11-24
Platform: PlayStation 3
Model: 98114
Publisher: Sony Computer Entertainment
Product features:
  • Build a dream collection from over 1,000 of the world's most exciting cars, from exotic imports to muscle cars to customize, race, and upgrade.
  • Travel the world to experience a wealth of real and fictional road, rally, NASCAR, drift and kart courses.
  • Expand the Gran Turismo experience with deep and robust online community features, challenge friends in the new custom race lobby system.
  • New and improved modes include A-Spec, B-Spec, Photo Travel and Course Maker.
  • The most advanced Gran Turismo yet, featuring unrivaled graphics and a true-to-life driving feel.
Accessories:

Video Game Reviews of Gran Turismo 5

Customer Review: Full Review of Single Player and Multiplayer
Summary: 3 Stars

This is a review of the whole game - both single and multiplayer. It's been almost 6 years since GT4 was released and GT5 still isn't finished. Like a lot of people I got fed up waiting for GT5 to come out so I bought Forza 2 which was brilliant. However I hated Forza 3 so I stopped playing it long ago because I assumed GT5 would blow it away once it was eventually released but it hasn't. I don't know what's going on with Polyphony but it's clear they've got no idea about how to make an online game. Before anybody moans that I'm biased to Forza, if you click on my name you'll see that I gave Forza 3 a 1 star review over 1 year ago.

STUFF NOT IN THE GAME

* Marketplace (Forza 3 has this). The only thing you can do is gift cars to friends.
* Scoreboards (they were in Prologue but not this game). Any online racing game worth it's salt has scoreboards.
* Ranking system (for multiplayer) - Forza 3 has this.
* Classes (so that in multiplayer you could choose to only display lobbies which only allow cars to be used from a specific class such as Race cars for example). Forza 3 has this as did Gran Turismo 4.
* Telemetry. Forza 3 has this.
* Car clubs (a feature from Forza 1 where you could create a club which other people could join and you have your club prefix shown before your Gamertag).
* Livery Editor - you can't make your own liveries. The only thing you can do is paint your car a different colour (you do so in GT Auto) but you can only do this when you unlock a paint item... Also on race cars you can change your car number from 1 - 99! But wait it gets better, you can also unlock horns so that your car horn makes a different sound when you press the horn button...
* Free Look - You can't look all around your car like you could in Forza 3. You can only look directly to the left, right or behind you.
* Fully featured replays - There only a few useful views - the TV view and the views you use while racing. You can't rewind/fast forward or skip to the next section of the track like in Forza 3. Forza 3 also has more viewpoints such as Helicopter, etc. When a replay has finished, instead of repeating, the replay just stops and you're back in the main menu (why not put as back in the replay menu like Forza does?).
* Tune saving. You can only save 1 tune to your car. This is stupid to say the least. For example in Forza 3 you may have 1 tune for every track because for example you use different gears settings and downforce settings for each track. So in GT5 if you want to be competitive you'll have to write down your settings on a piece of paper and manually change your in-game settings whenever you race a different track.
* Full tuning options - The things you can tune are pretty much the same as in previous games as well as in Forza 2 however the tuning has been simplified similar to F1 2010. For example on Forza 2 you could have your springs between 0 - 700 but on GT5 you have from 9.7 - 20. There's no option to change the Tire pressure or Brake pressure (it's not too bad for the brake pressure omission because the ABS does at pretty good job at preventing lockup but you still feel the lockup quite badly when braking with a button on a controller). For several production cars I tried to buy a Fully Customizable Transmission but there wasn't one to buy so if you add lots of horse power to a car you'll find that you'll quickly reach it's maximum speed even though it could go a lot faster if you could lengthen the speed of the gears. Also I tried to tune the gears for my Audi R10 Stealth race car and it would only let me change the maximum speed of the car - you can't tune each gear - the same seems to apply for other race cars as well. So much for a Fully Customizable Transmission...

Because of the lack of the scoreboards (which in Forza 2, also allowed you to download people's tunes) and the Marketplace, if you don't know how to tune a car then racing online will be less fun as you'll have a less competitive car than the people who know how to tune. It's not fun wrestling with a car which has bad handling just because you don't know how to tune.

SINGLE PLAYER

You get the same tried and tested formula as in previous games. You buy cars to win races and you use the prize money to buy better cars to win more difficult races. You win cars as well which allow you to enter other races. That's fine if you want to play the single player but I'm only interested in Multiplayer so this felt like a chore. The normal races were boring - simply use the best car to easily win but the special events (like challenges in GT4) were fun and challenging (such as complete a lap within a specific time or overtake all the opponents within 1-2 laps with a car of a limited ability). The licence tests were also fun and challenging (which still give different prizes if you get all Bronze, Silver or Gold for a particular licence) although it's a lot easier to get golds than it was in previous games.

* The awful world map from GT4 is gone, the menus are relatively simple now but they're still slow.
* The AI intelligence is crap and they will often crash into you and they're easy to beat. An example, on the Nascar special events the opponents would often do the pit manoeuvre on me which ended my race. I don't think they do it on purpose, they just act like you're not there. Several times I got spun out and my car was on it's side but the A.I driver kept driving into me forever until I moved out of the way instead of it just driving round me. You don't get this in Forza and the A.I in Forza is much quicker and more competent. If you drive full speed into the back of the AI, they will barely move an inch yet when they drive into you, you'll spin out.
* The garage is crap (unlike in GT4), it's difficult to find the cars you want and the premium and standard cars are listed in separate tabs - you can't just display ALL your cars in 1 list. So if you just want to count all your cars you'll have to add the figures from the 2 tabs together.
* The cars don't have any stats such as handling ability, acceleration, braking ,etc. Forza has this. You might not care about this in single player but that information is quite important in multiplayer.
* No Rewind function. This is useful for Free Run because it allows you to learn a track in a fraction of the time it normally would. Forza 3 has this.
* The bonnet view isn't very good because it doesn't show you enough of the car unlike Forza 3.

B spec (in which the computer drives your car) is a separate mode from A spec (where you drive the car), unlike in GT4 so you can't just use the computer to do the endurance races for you. The B spec is just a duplicate of all the A spec events. So B spec seems pointless at first but then I realised that you get different prizes for B spec. So annoyingly, once A spec is finished, you'll need to play the whole game again (except the licences and challenges) in B-spec which isn't fun at all. To make matters worse, B-spec races are twice the length of A-spec races...

Nascar is fine for Americans but I don't think most people outside America are interested in it however I'm forced to do it if I want to unlock all the cars. Those events should have been optional and to make it fair they should have given the same prizes as another non-Nascar event so nobody loses out (the same applies with the Rally events). I'm not interested in rallying, just tarmac circuit driving.

When you win cars you see a message informing you of this. However instead of the cars just appearing in your garage, you get a voucher that has to be exchanged so the car can be added to your garage so it takes about 1 minute to actually receive the prize which you've already won (and should be in your garage). What a waste of time, why not just put it in your garage in the first place? There are lots of annoying little menu issues like this in the game.

The controller is practically useless with this game, if Forza can make the game work well with a controller then why can't GT5? I even used an XCM Cross Battle Adapter (any version works) to use the Xbox 360 controller (only works with a wired controller) with the game and it's much better than the PS3 controller but the steering still isn't very precise unlike Forza 2 or Forza 3 on the Xbox 360. I managed to get all golds on every licence test using my Xbox controller and the buttons instead of the triggers! You CAN control the cars with the controller but I never feel like I can drive truly fast with it and I have no real confidence in my ability - unlike in Forza. If you can buy the official wheel then that's probably better than the PS3 or Xbox controller. However for me I got slower times with the wheel than I did with my Xbox controller which I think is because you can't adjust the rotation angle of the wheel (the default is 900 degrees) and I wanted 45 degrees. There are also no in-game settings that you can adjust for the wheel.

PARTS

I'm pleased to report that NOS is gone. Annoyingly as with GT4, your engine loses performance after so many miles and you have to repair it back to it's original condition (do this in GT Auto) and the same applies to the chassis. Also you still have the old oil change trick which gives you more power from the engine so you'll constantly be giving your car an oil change to restore it's full HP (say goodbye to 30 secs of your life when you're forced to watch the oil change animation - the same applies to the other 2 things). I appreciate that cars lose performance in real life, but this is a game so why not take advantage of that and prevent gamers from having to do these monotonous chores every day.

I feel like a little part of me dies every time I need to upgrade my car with parts in the Tuning shop as well as stuff from GT Auto because it takes so long to do it and the menus are cumbersome (the opposite applies with Forza 3).

CARS & TRACKS

There are 1031 cars in the game, you can see a list on the Gran Turismo website. You can also buy upgrades for race cars. 800 of the 1031 cars are only "Standard" models which means that they don't have a cockpit view and also the only damage they receive is Dirt, Scratches and Dents. So if you want to have a realistic online race where you restrict everyone to the cockpit view, you can't do this because not all cars have cockpit views. Only the "Premium" models (which are mainly race cars) can receive damage which causes body panels to deform, hang-off or fall off and they also have working windscreen wipers. They should have given ALL cars the ability to receive performance damage. Here's an example of why what they've done is stupid: a standard car deliberately runs into a premium car to make it lose engine power (for example), the standard car (which is undamaged) then overtakes the premium car to easily win the race.

As far as I can tell, premium cars don't get damage which affects the performance of the car. I used several premium cars in online races (one of which was the Audi R10 Stealth Pre-Order car) and several people rammed into me but I got nothing but cosmetic damage even if I drove into walls. Finally, of the 800 "Standard" models about 640 of those (as stated in the Eurogamer review) were simply imported from the previous games in the series. I haven't seen all those cars but I have seen a lot of them and they look crap and worse than the cars in Forza 2. Some have really bad blocky graphics.

There are only 30 tracks in the game (not including the variations). You can also choose to race some tracks in different weather. I'm quite disappointed with the lack of new tracks added. They should have half as many cars which should all have the same visual quality and damage features (none of this Standard or Premium crap) and concentrate on adding lots of tracks (particularly real tracks). Yet instead of adding lots more tracks they've only added a few tracks and they've actually removed some of the tracks that were in GT4.

Real Tracks (14)

Autodromo Nazionale Monza
Circuit de la Sarthe 2005-2009 (Le Mans)
Cote d'Azur (Monaco)
Daytona International Speedway
Daytona International Speedway Road Course
Fuji Speedway
Indianapolis Motor Speedway
Indianapolis Motor Speedway Road Course
Laguna Seca Raceway
Nürburgring Nordschleife
Nürburgring GP
Suzuka Circuit
Top Gear Test Track
Tsukuba Circuit

Fictional Tracks (16)

Autumn Ring
Cape Ring
Circuito de Madrid
Deep Forest Raceway
Eiger Nordwand
Gran Valley Speedway
High Speed Ring
London
Rome
Special Stage Route 5/Clubman
Special Stage Route 7 (boring track with endless straights).
Tokyo R246
Trial Mountain

DIRT & SNOW TRACKS
Chamonix
Eiger Nordwand Trail
Toscana

As you can see there are only 3 proper rally tracks. You're not going to do much rallying are you? So much for the WRC licence...

GRAPHICS

The only good thing about the graphics is that you don't get any big jagged lines on the chalk line boundaries of the track (unlike in Forza 3) however the jaggies are replaced by horrible flicker which looks worse than the jagged lines. You also get nice effects like lights in the dark, sparks from the cars and dust and smoke, etc. However the things that matter - the graphics of the car and the scenery, just don't look very good. The car graphics are worse than Forza 2 and you can see jagged lines on the panels of the cars and white dots on the panel ends (the premium cars look better than the standard cars but many still have those problems). I remember the scenery flicker from GT4 and I thought that High Definition would prevent this from happening in GT5 but it hasn't. Shadows on the cars also look blocky as do shadows on the track which come from the cars. I use the bonnet view but if you use the in-car view then the graphical problems are worse.

The scenery looks worse than Forza 2 (trees look like cardboard cut-outs whereas in Forza 2 they looked 3D) and the trees also sometimes have a chequered pattern on them - the staights at Le Mans are a good example of the chequered effect. The spectators on the rally tracks also look like cardboard cut-outs. You also get screen tear. The rain effects are nice and the cockpit view looks good when you see the rain falling on the windscreen along with the working windscreen wipers. However when looking at the 3rd person view you don't actually see any water on the car - the car looks the same as it would do in an indoor showroom, you can only see the effect that the car has on the road, such as the spray coming from under the car. It looks ridiculous when you see a spotless car with windscreen wipers on which aren't removing water because no water appears on the windshield! Flicker is another problem you get as is scenery pop-up on a few tracks. I read somewhere that the producer of the game said that the graphics of GT5 would be much better than that of Prologue. I can't see any difference between the graphics of GT5 and prologue nor between 720p and 1080p and amazingly the graphics look worse in 1080p because you get more screen tear. I even connected the PS3 to my 1080p PC 22" PC monitor but the graphical problems were still there. The graphics in GT5 are so bad that they made the game less enjoyable to play.

The replays are supposed to look much better than the game but if you just leave the game idle and watch the demos that appear you can clearly see colour banding in the sky, blurring of the scenery, flicker, ghosting, screen tearing and when it's raining or when there's lots of dust (like on Rally tracks) you get this horrible halo shadow around the cars. It's just looks like big square blocks - the worst pixilation I've ever seen in a game. The blurring is quite bad, basically while the camera pans quickly the whole scenery just sort of merges together in a chequered pattern for a split second.

TRACK EDITOR

This is quite bad and fairly pointless, I've seen PS1 games which have had better track editors than this. Believe it or not, what I'm about to show you is the entire guide. Basically you can't really design a track, you can just select some options and it will randomly design a track for you. To make a track you first have to select a track type: Toscana (Tarmac), Eifel (Circuit), Mt Aso (Tarmac), Liege (Gravel), Alaska (Snow), Eifel (Kart), Tokyo Bat (Kart). You then define the number of sections you want for your track (2-7). A kart track for example with 7 sections is only about 1 mile long while the longest track I could make was Eifel (Circuit) at about 6 miles.

One you've selected a track these are the options you have to customize the whole track: Number of sections, Weather, Time of day
These are the options for customizing each track section: Section complexity (how winding or straight the section will be), Road Width, Corner Sharpness.

Once you've finished entering all your parameters you can save the track and give it your own name or you can click on "New track" which will use the parameters you already set to make a new random track (which doesn't look much different than the original). Another problem I got with the track editor is that when you race the track you get bad pop-up - the draw distance is quite bad.

So you don't get any of the options that you would expect from a modern day track editor such as Angle of Road, Elevation, Specific Lengths. You also can't choose from a selection of scenery that you would want to place around the track and you can't add rumble strips, etc. You CAN share tracks with friends but I'm not sure if you and your friends can race on them at the same time or not. You can't use the tracks in public lobbies.

ONLINE

The makers of Forza 3 recognized that a lot of people only bought the game for the multiplayer so they had an arcade garage which had ALL the cars in the game unlocked (although you couldn't upgrade them until you bought them in career mode but you could still tune them). This meant that you could race online immediately without having to grind away in single player unlocking cars. Gran Turismo 5 has a similar offering although you only get about 50 cars which are not the fastest cars in their class and you also can't upgrade them. You also can't tune them unlike in Forza. You can also transfer cars from Gran Turismo PSP but there isn't even any bonus for the people who had Prologue (whether it be cars or credits).

There is no matchmaking - the game has public lobbies unlike Forza 3, just go to GT Mode, then "Open Lounge". The "My Lounge" in your Community area is for racing with friends. These are the options you have for selecting a lobby in the Open Lounge:

1. Track - You can choose to only display lobbies which are currently running a specific track (although there is no option to choose a track variation). Annoyingly the tracks aren't listed in alphabetical order.
2. Skid Recovery Force - You can choose to only display lobbies which allow/don't allow you to use this. Disabled makes it more difficult to control your car when the wheels slide.
3. Region - The options I saw were "Europe/Australia" or "All". The 1st option only displays lobbies from Europe or Australia however I've also seen a couple of American lobbies!? This is slightly pointless, it's good for selecting people in the same continent as you to prevent slow long distance connections but why not give us the option to only display lobbies from a specific country then I know that everyone speaks the same language as me and I can chat with them? The "All" option displays lobbies from all over the world.
4. Show Full Rooms - You can choose to only display rooms which are nearly full. However it doesn't seem to work and it pretty much shows the same lobbies as if you hadn't chosen this option.

The Skid Recovery Force option is only helpful if you only want to see lobbies which DO NOT allow it. The other option is "All" which means it will show lobbies which allow it as well as lobbies which don't allow it. And you can't see which option a lobby host has chosen before joining it so you could join a lobby only to find out that the SRF is disabled. Skid Recovery Force is needed if you use a controller and the buttons to accelerate because if you don't have SRF and you drive a powerful race car such as the Audi R10 Stealth then you'll spin out all the time (even if you're a good driver). The only way to prevent this is to have the TCS on full which gives you really slow times.

There is no option to view lobbies which allow all or certain driving aids. I'll let Polyphony get away with that one however in Forza 2 when you did a search for a class you could scroll through lobbies and then there was a tab on the lobby so you could see all the restrictions - this saved you from wasting time entering the lobby.

Lobbies don't let you change tires. I didn't see any tire restrictions listed yet I couldn't change tires. In lobbies, very few people wear headsets, that's not the game's fault but it is annoying. When you do get people wearing headsets the voice quality is usually quite bad - worse than Xbox Live (or it just comes out as noise which you can't understand). It seams that if you want good voice chat then you should only join lobbies with a small number of people in them.

Once you enter the "Open Lounge" it displays lots of lobbies,. Annoyingly though, the lobbies it shows are random - it doesn't show you every lobby, only about 100 lobbies. Even when you filter a lobby, the lobbies shown are still random. Annoyingly if you live in the UK it only shows you a few British lobbies as it does with all the other European countries. Why not show us 100 random British lobbies instead or show the British lobbies at the top so we don't have to scroll through all the lobbies?

The one useful feature I found is that when you scroll through the lobbies you can press a button which will show you a list of people who are in that lobby without having to enter it however it doesn't show the car that each person is using. There are no basic options that we've come to expect from Forza such as only showing lobbies for the class you want to race. They also missed a trick when they let people name their lobbies with a name such as "Ferrari F1" but you can't search for that lobby name so you still need to scroll through all the lobbies to find the one you want. So because you can't search for lobbies in a specific class you might join a lobby only to find that they're racing cars which you don't want to race (unless of course a host has named their lobby with something obvious such as "F1 only" or "Le Mans LMP1 Only" in which case you know what cars are being used before you enter a lobby).

There is no ranking system so you can't see how good people are until you race them and there's no matchmaking system which would allow you to only race people of a similar skill to you. There's no reason why they couldn't have had both public lobbies and a matchmaking option. If they had a ranking system then when searching for lobbies you could choose to only show lobbies which contained people of a similar rank to you. So you may find racing online is hit-and-miss, sometimes enjoyable when you race people of a similar skill to you, and sometimes unenjoyable because you're constantly losing to people who are far quicker than you.

WHEN IN A LOBBY

When you join a lobby, if a race is in progress then you can't see what the regulations or event settings are until the race had ended and it also won't let you look at your garage until the race has ended. So you might wait 5 minutes only to find out that all driving aids are banned so you leave to look for another lobby - that's 5 minutes wasted. Also, another timewaster is that some lobbies require a Free Run before the race starts - I just want to race! The host can't set a time limit for Free Run, and the Free Run will either end when the host chooses (sometimes it never ends!) or any player can end it (if the host set up that option) and start the race - which then starts in about 45 seconds.

When in a lobby it doesn't show you a list of people and their cars in 1 screen, instead on the right of the screen it displays the list of people for a split second then that information disappears and it shows you the car model names - this is extremely annoying and you don't have time to read what it says. It continuously rotates those screens and I wasn't joking about the split second, you really have to be quick to read what it says and you'll get a headache trying to memorise everyone's car.

I have race music turned off but the menu music turned on. However when you're in a lobby you're menu music doesn't play, instead you get lobby music, well that's too strong a word - you just get 1 track that plays continuously - I want to listen to the menu music! Also when in a lobby, the left side of the screen shows chat messages (people can type in messages that they want displayed here). However everyone can set an "Auto message" in their profile so that whenever they join a lobby, win a race, or leave a lobby - a message is displayed for each action. So you end up with lots of messages and you just ignore the chat window altogether as it's just like white noise. Even worse is that the chat window pops up during a race whenever someone posts a message. Although translucent it still takes up a quarter of the screen and it's distracting. They should get rid of the chat window (if people have something worth saying, they can do it over a headset) and replace it with a bigger driver list so you can see people's names and cars side by side. The same applies to the race video which shows in the middle of the screen while in a lobby. It doesn't show anything useful as you can't see driver's viewpoints, only a (crap) TV style view. It's also annoying as it's loud and plays over your lobby music and you can't turn the audio off.

* Each lobby has an 20 digit alphanumeric number displayed above it so if you know of an open room then you can enter the number to join it without having to search for it.
* You can't practice (free run) on certain tracks until you unlock them in single player.
* There are no rewards for multiplayer - no rank, credits or experience points.
* You can't see people's headset icons in a lobby - you only see a chat icon when they speak. So whenever I join a lobby I always found myself asking the people in the lobby (if the room is silent): "Does anybody have a headset?"
* Occasionally when you're in a pre-race lobby the game won't let you exit the lobby. Sometimes this takes so long that's it's quicker to just reset the PS3.
* When the host starts the countdown for a race (about 30 seconds) while everyone is in the lobby then you can't look at any settings or change your car even though there would be plenty of time for you to do so.
* I'm not too sure how this works but on several occasions I found that if someone in a lobby clicks on "Go to Track" (they're ready to race) then nobody else in the lobby who isn't ready yet - can look at any settings or change their car.
* If you just want to race a particular class of car then you could be searching all day before you find a lobby which offers this.

If a lobby host has set up penalties then when you cut the track in a way which gives you a major advantage then you get a 5 second penalty which means that your car runs very slow until the time has passed. During this time other cars can pass through you. It think that's unrealistic and stupid. Also I've done a few races where the following happens: if you're in a much more powerful car than someone in front of you then you can pass through that person like he wasn't there (this is bad). The same applies when you lap someone.

Many times I tried to do a race with 16 people but the game just freezes when everyone was in a lobby because everyone's Internet connection isn't fast enough. This is the reason why games such as F1 2010 only allow a max of 12 people, so I would advise that you only join lobbies with 12 people or less and don't bother joining lobbies which show a low connection strength. The same applies when racing with friends in a private lobby. However it seems that this game is quite bad for lag even if there are only 1-8 people in a lobby, Forza never had that problem and you could have 8 people with the slowest broadband speed and you wouldn't get lag (if you did, it was rare), yet GT5 can't cope.

In conclusion, when you eventually find a good lobby then the game is a lot of fun. But everything between the start and end of a race is a nightmare.

OTHER ISSUES

* The car engines don't sound very good, they've still kind of got that last generation sound to them and it's difficult to describe but it feels like they all have the same base sound as each other. The tyre noises also sound bad. The cars in Forza 3 sound much better as do the tire noises.
* The loading times for races and menus are slow even if you install the game to your hard drive and even when there aren't any server issues. Doing routine things like buying parts and choosing a car from your garage is quite slow. To make matters worse, a couple of rally special event races wouldn't even load for me (I even reset my PS3 and tried several times). I had to uninstall the game then the races loaded when they were read directly from the disc and not the hard drive. Once those races were finished I installed the game again and I had no further problems with other events.

GT5 has a great Single Player mode and the handling is obviously more realistic than any other console game (however collisions are unrealistic - as well as the sounds of collisions and the car damage is less realistic than Forza 3). I can't say the same for the Multiplayer which has so many problems that for me, the multiplayer just wasn't enjoyable to play (unless you're racing with friends).

Online racing seems to be going the way of the concorde, we reached the peak with Forza 2's multiplayer but things went backwards after that. Forza 3 had matchmaking instead of lobbies which destroyed that game so a lot of the Forza 3 players simply stopped playing Forza 3 and instead opted to wait for GT5. All GT5 had to do at the very least was copy Forza 2's multiplayer and we would have been happy but they failed to do this. Unlike Forza 3, GT5 does have public lobbies but the implementation of them is diabolical. I'm actually not playing games at all any more because I would rather play no games at all and pursue other interests rather than play Forza 3 or GT5 as both games just aren't fun online because of their problems. I never thought it would come to that because online racing is pretty much the only thing I do when I'm not working but that's how unenjoyable both games are when played online.

UPDATES

The freezing issues (you search for lobbies then the screen freezes) and really slow menus were fixed (although the menus are still slow) with a few days of the game being released - there was no update for this because that was a bandwidth issue (Polyphony didn't have enough servers). The next update is supposed to add scoreboards however scoreboards are meant to compliment the multiplayer racing so if that isn't fixed then the scoreboards are somewhat pointless.

1.01. This simply allowed you to play the multiplayer! It also added the steaming news panel on the main menu. November 24th 2010.
1.02. Allowed hosts to have maximum power and weight restrictions, however you still can't search for lobbies with those restrictions so it's somewhat pointless. November 27th 2010.

Description of Gran Turismo 5

Gran Turismo returns with the most realistic and complete racing experience. An unprecedented collection of over 1,000 meticulously detailed cars, complete with robust online racing and community features, and just about every style of racing imaginable - all in Gran Turismo's signature cutting-edge graphics.
The next installment of the award-winning Gran Turismo simulation racing franchise, Gran Turismo 5, is designed for play exclusively to the PlayStation 3 system. Known for its signature beauty and precision, this highly anticipated racer showcases new jaw-dropping cars, real-life tracks, and diverse racing styles. Gran Turismo 5 promises to deliver exciting advancements to the series, and in the process deliver in the most comprehensive racing experience ever.

Gran Turismo 5 game logo
The Real Driving Simulator is Here
True to its pedigree, Gran Turismo 5 takes the GT series, as well as the simulation racing genre as a whole, to a whole new level. The game features over 1,000 realistically rendered cars. This is nearly 300 more than were included in GT4 for PlayStation 2, and literally several hundred more than what was available in Gran Turismo 5 Prologue, the first GT game variation developed for PS3. This tremendous list includes standard categories of vehicles, including stock cars, tuned pre tuned vehicles and tunables, but keeping with modern automotive technology GT5 also includes the latest, hybrid and electric car models. Just like any car, these can be raced, but as with their real-life cousins, players can also do things with these cars like monitor battery power as related to speed and other car usage. In addition, GT 5 features over 20 courses, more than 60 variations, a new physics engine allowing for realistic damage, a new in-cockpit view, HD support, and much more.

Camera angle from inside the cockpit in Gran Turismo 5
The Real Driving Simulator on your PS3.
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Multiple Play Modes
Local play options in Gran Turismo 5 include both a single player and split screen two-player arcade mode. GT Mode includes world map, my garage for storing your rides, car dealer, tuning shop, championship race, and license test. Online support through the PlayStation Network includes multiplayer support for up to 16-player races, an open lobby, text/voice chat, private room, online photo album, online replay album, and the ability to export replays to YouTube.

Key Game Features

  • 1,000 Vehicles - 170 Premium new models, including hybrids and EVs, and 830 kinds of standard models similar to those seen in previous games.
  • Plenty of Courses - Rip it up in more than 20 courses, more than 60 layouts.
  • New Physics - The in-game physics system simulation is brand new to the series, and allows for greater realism and damage.
  • Arcade Mode - Allows for single race functionality and 2-player battle.
  • GT Mode Features - World Map, My Garage, Car Dealer, Tuning Shop, Car Washes/Oil Change, Race Championship (Series system, point system), License Test.
  • Online Features - 16-player support, Open Lobby, Text / Voice Chat, Private rooms, Online Photo Album, Online Replay Album, YouTube replay output.
  • Photo Mode - Photo Drive and Photo stage.
  • Gran Turismo TV - Video output to a PSP or PSP Go, Progressive Download, Improved user interface, continuous play for videos.
  • Sound Features - Custom soundtracks pulled from your PS3 hard-drive; Dolby Digital 5.1 and 7.1.
Additional Screenshots:
Two Ferraris playing follow the leader around a tight turn in Gran Turismo 5
1,000 powerful cars.
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Two cars spinning out and taking damage in Gran Turismo 5
Realistic damage.
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Multiplayer race in Gran Turismo 5
16-player online support.
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Urban track location in Gran Turismo 5
Real locations and tracks.
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